Searched refs:m_output_to_id (Results 1 – 2 of 2) sorted by relevance
133 , m_output_to_id(0) in TextureBorderClampSamplingTexture()370 gl.genTextures(1, &m_output_to_id); in createTextures()374 gl.bindTexture(GL_TEXTURE_2D, m_output_to_id); in createTextures()519 m_output_to_id, /* texture */ in iterate()638 if (m_output_to_id != 0) in deinit()640 gl.deleteTextures(1, &m_output_to_id); in deinit()641 m_output_to_id = 0; in deinit()
332 glw::GLuint m_output_to_id; member in glcts::TextureBorderClampSamplingTexture