Searched refs:m_pos_input (Results 1 – 3 of 3) sorted by relevance
111 ShaderInput *m_pos_input; variable
52 m_pos_input(nullptr) in FragmentShaderFromNir()114 m_pos_input = new ShaderInputVarying(name, sid, nir_intrinsic_base(instr) + index->u32, in process_load_input()118 m_shaderio.add_input(m_pos_input); in process_load_input()326 assert(m_pos_input); in do_allocate_reserved_registers()327 m_pos_input->set_gpr(m_frag_pos_index); in do_allocate_reserved_registers()
5493 - r600/sfn: Initialize FragmentShaderFromNir member m_pos_input.