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Searched refs:m_pos_input (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_fragment.h111 ShaderInput *m_pos_input; variable
Dsfn_shader_fragment.cpp52 m_pos_input(nullptr) in FragmentShaderFromNir()
114 m_pos_input = new ShaderInputVarying(name, sid, nir_intrinsic_base(instr) + index->u32, in process_load_input()
118 m_shaderio.add_input(m_pos_input); in process_load_input()
326 assert(m_pos_input); in do_allocate_reserved_registers()
327 m_pos_input->set_gpr(m_frag_pos_index); in do_allocate_reserved_registers()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst5493 - r600/sfn: Initialize FragmentShaderFromNir member m_pos_input.