Searched refs:m_rendered_data_buffer_size (Results 1 – 2 of 2) sorted by relevance
186 const glw::GLuint TessellationShaderPrimitiveCoverage::m_rendered_data_buffer_size = m_width /* wid… member in glcts::TessellationShaderPrimitiveCoverage385 m_rendered_data_buffer = (glw::GLubyte*)malloc(m_rendered_data_buffer_size); in initTest()693 …for (glw::GLuint n_pixel = 0; n_pixel < (m_rendered_data_buffer_size >> 2); n_pixel += m_n_compone… in verifyDrawBufferContents()
112 static const glw::GLuint m_rendered_data_buffer_size; /* pixel buffer size */ member in glcts::TessellationShaderPrimitiveCoverage