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Searched refs:m_resolveFbo (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp81 , m_resolveFbo (0) in MultisampleRenderCase()
253 gl.genFramebuffers(1, &m_resolveFbo); in init()
254 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init()
339 if (m_resolveFbo) in deinit()
341 m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_resolveFbo); in deinit()
342 m_resolveFbo = 0; in deinit()
538 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
544 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
587 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
641 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
Des31fAdvancedBlendTests.cpp142 deUint32 m_resolveFbo; member in deqp::gles31::Functional::__anond0b617540111::AdvancedBlendCase
174 , m_resolveFbo (0) in AdvancedBlendCase()
307 gl.genFramebuffers(1, &m_resolveFbo); in init()
308 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init()
366 if (m_resolveFbo) in deinit()
368 gl.deleteRenderbuffers(1, &m_resolveFbo); in deinit()
369 m_resolveFbo = 0; in deinit()
535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in iterate()
539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in iterate()
Des31fMultisampleShaderRenderCase.hpp123 deUint32 m_resolveFbo; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fMultisampleTests.cpp239 deUint32 m_resolveFbo; member in deqp::gles3::Functional::MultisampleCase
262 , m_resolveFbo (0) in MultisampleCase()
310 if (m_resolveFbo != 0) in deinit()
312 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_resolveFbo)); in deinit()
313 m_resolveFbo = 0; in deinit()
406 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo)); in readImage()
408 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo)); in readImage()
527 GLU_CHECK_CALL(glGenFramebuffers(1, &m_resolveFbo)); in init()
528 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo)); in init()