Searched refs:m_shader_to_check (Results 1 – 2 of 2) sorted by relevance
325 , m_shader_to_check(shaderToCheck) in TextureCubeMapArrayImageOpCompute()371 if (!m_is_geometry_shader_extension_supported && m_shader_to_check == STC_GEOMETRY_SHADER) in initTest()375 if (!m_is_tessellation_shader_supported && (m_shader_to_check == STC_TESSELLATION_CONTROL_SHADER || in initTest()376 m_shader_to_check == STC_TESSELLATION_EVALUATION_SHADER)) in initTest()382 glw::GLenum pname = getQueryPname(m_shader_to_check); in initTest()730 switch (m_shader_to_check) in runShaders()795 switch (m_shader_to_check) in configureProgram()818 bool vs = (m_shader_to_check == STC_VERTEX_SHADER); in configureProgram()862 bool tcs = (m_shader_to_check == STC_TESSELLATION_CONTROL_SHADER); in configureProgram()
152 SHADER_TO_CHECK m_shader_to_check; member in glcts::TextureCubeMapArrayImageOpCompute