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Searched refs:m_spLogicalState (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.cpp84 if (m_bAllSubresourcesSame && m_spLogicalState.size() > 1) in ConvertToSubresourceTracking()
86 std::fill(m_spLogicalState.begin() + 1, m_spLogicalState.end(), m_spLogicalState[0]); in ConvertToSubresourceTracking()
94 , m_spLogicalState(SubresourceCount) in CCurrentResourceState()
96 m_spLogicalState[0] = LogicalState{}; in CCurrentResourceState()
135 m_spLogicalState[0] = State; in SetLogicalResourceState()
142 m_spLogicalState[SubresourceIndex] = State; in SetLogicalSubresourceState()
152 return m_spLogicalState[SubresourceIndex]; in GetLogicalSubresourceState()
159 m_spLogicalState[0] = LogicalState{}; in Reset()
DD3D12ResourceState.h115 std::vector<LogicalState> m_spLogicalState; variable