Searched refs:m_spi_sid (Results 1 – 2 of 2) sorted by relevance
228 m_spi_sid = 0; in evaluate_spi_sid()233 m_spi_sid = m_sid + 1; in evaluate_spi_sid()237 m_spi_sid = (0x80 | (name() << 3) | m_sid) + 1; in evaluate_spi_sid()248 m_spi_sid(orig.m_spi_sid), in ShaderInputVarying()283 io.spi_sid = m_spi_sid; in set_specific_ioinfo()
111 int m_spi_sid; variable