Searched refs:m_tex_depth (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFBO.cpp | 953 , m_tex_depth(4) in GeometryShaderFramebufferTextureInvalidLevelNumber() 960 m_texels = new glw::GLubyte[m_tex_depth * m_tex_height * m_tex_width * 4]; in GeometryShaderFramebufferTextureInvalidLevelNumber() 962 memset(m_texels, 255, m_tex_depth * m_tex_height * m_tex_width * 4); in GeometryShaderFramebufferTextureInvalidLevelNumber() 1032 gl.texStorage3D(GL_TEXTURE_3D, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, m_tex_depth); in iterate() 1036 m_tex_height, m_tex_depth, GL_RGBA, GL_UNSIGNED_BYTE, m_texels); in iterate() 1050 m_tex_depth /* layerCount */); in iterate() 1054 m_tex_height, m_tex_depth, GL_RGBA, GL_UNSIGNED_BYTE, m_texels); in iterate()
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D | esextcGeometryShaderLayeredFBO.hpp | 363 glw::GLushort m_tex_depth; member in glcts::GeometryShaderFramebufferTextureInvalidLevelNumber
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