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Searched refs:m_tex_depth (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFBO.cpp953 , m_tex_depth(4) in GeometryShaderFramebufferTextureInvalidLevelNumber()
960 m_texels = new glw::GLubyte[m_tex_depth * m_tex_height * m_tex_width * 4]; in GeometryShaderFramebufferTextureInvalidLevelNumber()
962 memset(m_texels, 255, m_tex_depth * m_tex_height * m_tex_width * 4); in GeometryShaderFramebufferTextureInvalidLevelNumber()
1032 gl.texStorage3D(GL_TEXTURE_3D, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, m_tex_depth); in iterate()
1036 m_tex_height, m_tex_depth, GL_RGBA, GL_UNSIGNED_BYTE, m_texels); in iterate()
1050 m_tex_depth /* layerCount */); in iterate()
1054 m_tex_height, m_tex_depth, GL_RGBA, GL_UNSIGNED_BYTE, m_texels); in iterate()
DesextcGeometryShaderLayeredFBO.hpp363 glw::GLushort m_tex_depth; member in glcts::GeometryShaderFramebufferTextureInvalidLevelNumber