/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderPrimitiveCounter.cpp | 1148 , m_texture_id(0) in GeometryShaderPrimitiveIDFromFragmentShader() 1196 if (m_texture_id != 0) in deinit() 1198 gl.deleteTextures(1, &m_texture_id); in deinit() 1200 m_texture_id = 0; in deinit() 1262 gl.genTextures(1, &m_texture_id); in iterate() 1263 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in iterate() 1271 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture_id, 0 … in iterate()
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D | esextcGeometryShaderPrimitiveCounter.hpp | 255 glw::GLuint m_texture_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
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D | esextcGeometryShaderAPI.cpp | 3366 , m_texture_id(0) in GeometryShaderInsufficientEmittedVerticesTest() 3425 if (m_texture_id != 0) in deinit() 3427 gl.deleteTextures(1, &m_texture_id); in deinit() 3428 m_texture_id = 0; in deinit() 3561 gl.genTextures(1, &m_texture_id); in iterate() 3564 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in iterate() 3578 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture_id, 0 /*lev… in iterate()
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D | esextcGeometryShaderAPI.hpp | 858 glw::GLuint m_texture_id; member in glcts::GeometryShaderInsufficientEmittedVerticesTest
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.cpp | 3262 , m_texture_id(0) in GPUShaderFP64Test2() 3287 if (0 != m_texture_id) in deinit() 3292 gl.deleteTextures(1, &m_texture_id); in deinit() 3293 m_texture_id = 0; in deinit() 4379 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in testBegin() 4390 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture_id, 0 … in testBegin() 4401 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in testBegin() 4420 gl.bindImageTexture(0 /* first image unit */, m_texture_id, 0 /* level */, GL_FALSE /* layered */, in testBegin() 4494 gl.genTextures(1, &m_texture_id); in testInit() 4497 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in testInit() [all …]
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D | gl4cGPUShaderFP64Tests.hpp | 543 glw::GLuint m_texture_id; member in gl4cts::GPUShaderFP64Test2
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D | gl4cShaderImageLoadStoreTests.cpp | 9986 GLuint m_texture_id; member in gl4cts::__anona207e03a0111::ImageLoadStoreEarlyFragmentTestsTest 9996 , m_texture_id(0) in ImageLoadStoreEarlyFragmentTestsTest() 10045 if (0 != m_texture_id) in Cleanup() 10047 glDeleteTextures(1, &m_texture_id); in Cleanup() 10048 m_texture_id = 0; in Cleanup() 10066 …glBindImageTexture(0 /* first image unit */, m_texture_id, 0 /* level */, GL_FALSE /* layered */, … in Run() 10266 glGenTextures(1, &m_texture_id); in createTexture() 10269 glBindTexture(GL_TEXTURE_2D, m_texture_id); in createTexture()
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