Searched refs:m_triangles_tessellation_tes_id (Results 1 – 2 of 2) sorted by relevance
211 , m_triangles_tessellation_tes_id(0) in TessellationShaderPrimitiveCoverage()305 if (m_triangles_tessellation_tes_id != 0) in deinit()307 gl.deleteShader(m_triangles_tessellation_tes_id); in deinit()309 m_triangles_tessellation_tes_id = 0; in deinit()428 m_triangles_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()450 &m_triangles_tessellation_tcs_code, m_triangles_tessellation_tes_id, 1, in initProgramObjects()
91 …m_triangles_tessellation_tes_id; /* name of tessellation evaluation shader object that performs tr… member in glcts::TessellationShaderPrimitiveCoverage