Searched refs:m_uimage_read_to_id (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 341 , m_uimage_read_to_id(0) in TextureCubeMapArrayImageOpCompute() 522 if (m_uimage_read_to_id != 0) in removeTextures() 524 gl.deleteTextures(1, &m_uimage_read_to_id); in removeTextures() 525 m_uimage_read_to_id = 0; in removeTextures() 607 configureTexture<glw::GLuint>(m_context, &m_uimage_read_to_id, width, height, depth, ST_MUTABLE, in iterate() 617 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate() 668 …configureTexture<glw::GLuint>(m_context, &m_uimage_read_to_id, width, height, depth, ST_IMMUTABLE,… in iterate() 678 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate()
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D | esextcTextureCubeMapArrayImageOperations.hpp | 170 glw::GLuint m_uimage_read_to_id; member in glcts::TextureCubeMapArrayImageOpCompute
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