Searched refs:m_uniformSetup (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderDiscardTests.cpp | 114 DE_ASSERT(m_uniformSetup != DE_NULL); in createInstance() 115 …return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_use… in createInstance()
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D | vktShaderRender.cpp | 515 , m_uniformSetup (uniformSetup ? uniformSetup : new UniformSetup()) in ShaderRenderCase() 529 , m_uniformSetup (uniformSetup ? uniformSetup : new UniformSetup()) in ShaderRenderCase() 546 DE_ASSERT(m_uniformSetup != DE_NULL); in createInstance() 547 …return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attr… in createInstance() 564 , m_uniformSetup (DE_NULL) in ShaderRenderCaseInstance() 595 , m_uniformSetup (&uniformSetup) in ShaderRenderCaseInstance() 624 , m_uniformSetup (uniformSetup) in ShaderRenderCaseInstance() 849 if (m_uniformSetup) in setupUniforms() 850 m_uniformSetup->setup(*this, constCoords); in setupUniforms()
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D | vktShaderRenderDerivateTests.cpp | 891 DE_ASSERT(m_uniformSetup != DE_NULL); in createInstance() 892 return new ConstantDerivateCaseInstance(context, *m_uniformSetup, m_definitions, m_values); in createInstance() 1134 DE_ASSERT(m_uniformSetup != DE_NULL); in createInstance() 1135 return new LinearDerivateCaseInstance(context, *m_uniformSetup, m_definitions, m_values); in createInstance() 1420 DE_ASSERT(m_uniformSetup != DE_NULL); in createInstance() 1421 …return new TextureDerivateCaseInstance(context, *m_uniformSetup, m_definitions, m_values, m_textur… in createInstance()
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D | vktShaderRender.hpp | 314 const de::UniquePtr<const UniformSetup> m_uniformSetup; member in vkt::sr::ShaderRenderCase 602 const UniformSetup* m_uniformSetup; member in vkt::sr::ShaderRenderCaseInstance
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D | vktShaderRenderOperatorTests.cpp | 657 DE_ASSERT(m_uniformSetup != DE_NULL); in createInstance() 658 …return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_sp… in createInstance()
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D | vktShaderRenderTextureFunctionTests.cpp | 1232 DE_ASSERT(m_uniformSetup != DE_NULL); in createInstance() 1233 …return new ShaderTextureFunctionInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m… in createInstance() 3407 DE_ASSERT(m_uniformSetup != DE_NULL); in createInstance() 3408 …haderTextureFunctionInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_lookupSpec,… in createInstance()
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