Searched refs:m_vResourceBarriers (Results 1 – 2 of 2) sorted by relevance
167 m_vResourceBarriers.reserve(50); in ResourceStateManager()196 m_vResourceBarriers.clear(); in ApplyResourceTransitionsPreamble()332 m_vResourceBarriers.push_back(TransitionDesc); // throw( bad_alloc ) in ProcessTransitioningSubresourceExplicit()360 if (!m_vResourceBarriers.empty()) in SubmitResourceTransitions()362 pCommandList->ResourceBarrier((UINT)m_vResourceBarriers.size(), m_vResourceBarriers.data()); in SubmitResourceTransitions()
213 std::vector<D3D12_RESOURCE_BARRIER> m_vResourceBarriers; variable