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Searched refs:m_vResourceBarriers (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.cpp167 m_vResourceBarriers.reserve(50); in ResourceStateManager()
196 m_vResourceBarriers.clear(); in ApplyResourceTransitionsPreamble()
332 m_vResourceBarriers.push_back(TransitionDesc); // throw( bad_alloc ) in ProcessTransitioningSubresourceExplicit()
360 if (!m_vResourceBarriers.empty()) in SubmitResourceTransitions()
362 pCommandList->ResourceBarrier((UINT)m_vResourceBarriers.size(), m_vResourceBarriers.data()); in SubmitResourceTransitions()
DD3D12ResourceState.h213 std::vector<D3D12_RESOURCE_BARRIER> m_vResourceBarriers; variable