Searched refs:m_vertex_location (Results 1 – 2 of 2) sorted by relevance
67 , m_vertex_location(-1) in TextureBufferOperations()464 m_vertex_location = gl.getAttribLocation(m_po_vs_fs_id, "vs_position"); in iterateSecondPhase()466 if (m_vertex_location == -1) in iterateSecondPhase()471 gl.vertexAttribPointer(m_vertex_location, 4, GL_FLOAT, GL_FALSE, 0, 0); in iterateSecondPhase()474 gl.enableVertexAttribArray(m_vertex_location); in iterateSecondPhase()515 gl.disableVertexAttribArray(m_vertex_location); in iterateSecondPhase()519 m_vertex_location = -1; in iterateSecondPhase()698 if (m_vertex_location != -1) in deinitSecondPhase()700 gl.disableVertexAttribArray(m_vertex_location); in deinitSecondPhase()701 m_vertex_location = -1; in deinitSecondPhase()
308 glw::GLint m_vertex_location; member in glcts::TextureBufferOperations