/third_party/flutter/glfw/deps/ |
D | linmath.h | 83 typedef vec4 mat4x4[4]; typedef 84 static inline void mat4x4_identity(mat4x4 M) in mat4x4_identity() 91 static inline void mat4x4_dup(mat4x4 M, mat4x4 N) in mat4x4_dup() 98 static inline void mat4x4_row(vec4 r, mat4x4 M, int i) in mat4x4_row() 104 static inline void mat4x4_col(vec4 r, mat4x4 M, int i) in mat4x4_col() 110 static inline void mat4x4_transpose(mat4x4 M, mat4x4 N) in mat4x4_transpose() 117 static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b) in mat4x4_add() 123 static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b) in mat4x4_sub() 129 static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k) in mat4x4_scale() 135 static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z) in mat4x4_scale_aniso() [all …]
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-unused-matrix-copy-inside-loop/ |
D | 0-opt.wgsl | 22 var m0 : mat4x4<f32>; 24 var m1 : mat4x4<f32>; 27 …m0 = mat4x4<f32>(vec4<f32>(x_41, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_41, 0.0, 0.0), vec4<f32>(0.0, 0.… 37 let x_58 : mat4x4<f32> = m0; 55 let x_79 : mat4x4<f32> = m0; 72 …let x_132 : mat4x4<f32> = mat4x4<f32>(vec4<f32>(f32(x_81), f32(x_84), f32(x_87), f32(x_90)), vec4<…
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/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 764.wgsl | 2 let m: mat4x4<f32> = mat4x4<f32>(
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D | 764.wgsl.expected.wgsl | 2 …let m : mat4x4<f32> = mat4x4<f32>(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), ve…
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D | 1088.spvasm.expected.wgsl | 1 type Arr = [[stride(64)]] array<mat4x4<f32>, 2u>; 7 worldViewProjection : mat4x4<f32>; 42 let x_69 : mat4x4<f32> = x_14.worldViewProjection;
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D | 1046.wgsl.expected.wgsl | 12 worldView : mat4x4<f32>; 13 proj : mat4x4<f32>;
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D | 1046.wgsl | 11 worldView : mat4x4<f32>; 12 proj : mat4x4<f32>;
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D | 1121.wgsl.expected.wgsl | 42 viewMatrix : mat4x4<f32>; 43 projectionMatrix : mat4x4<f32>; 59 var M : mat4x4<f32> = uniforms.projectionMatrix;
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D | 948.wgsl | 6 worldViewProjection : mat4x4<f32>; 51 fn getFrameData_f1_(frameID : ptr<function, f32>) -> mat4x4<f32> { 62 …return mat4x4<f32>(vec4<f32>(x_40.x, x_40.y, x_40.z, x_40.w), vec4<f32>(x_47.x, x_47.y, x_47.z, x_… 76 var frameData : mat4x4<f32>; 158 let x_225 : mat4x4<f32> = getFrameData_f1_(&(param));
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D | 948.wgsl.expected.wgsl | 6 worldViewProjection : mat4x4<f32>; 51 fn getFrameData_f1_(frameID : ptr<function, f32>) -> mat4x4<f32> { 62 …return mat4x4<f32>(vec4<f32>(x_40.x, x_40.y, x_40.z, x_40.w), vec4<f32>(x_47.x, x_47.y, x_47.z, x_… 76 var frameData : mat4x4<f32>; 158 let x_225 : mat4x4<f32> = getFrameData_f1_(&(param));
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/third_party/skia/third_party/externals/tint/test/intrinsics/gen/transpose/ |
D | c1b600.wgsl.expected.wgsl | 2 var res : mat4x4<f32> = transpose(mat4x4<f32>());
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D | c1b600.wgsl | 28 var res: mat4x4<f32> = transpose(mat4x4<f32>());
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | type_mat4x4.inl | 116 …59 || std::numeric_limits<X1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… 117 …59 || std::numeric_limits<Y1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… 118 …59 || std::numeric_limits<Z1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… 119 …59 || std::numeric_limits<W1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… 121 …59 || std::numeric_limits<X2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… 122 …59 || std::numeric_limits<Y2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… 123 …59 || std::numeric_limits<Z2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… 124 …59 || std::numeric_limits<W2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… 126 …59 || std::numeric_limits<X3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… 127 …59 || std::numeric_limits<Y3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only t… [all …]
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D | type_mat.hpp | 344 typedef lowp_mat4x4 mat4x4; typedef 354 typedef mediump_mat4x4 mat4x4; typedef 399 typedef highp_mat4x4 mat4x4; typedef 416 typedef mat4x4 mat4;
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/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/builtin/precision/square_matrix/ |
D | inverse_compute_fp64_mat_4x4.amber | 46 BUFFER bufIn DATA_TYPE mat4x4<double> DATA 98 BUFFER bufOut DATA_TYPE mat4x4<double> SIZE 10 FILL 0.0
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D | inverse_highp_mat_4x4.amber | 45 BUFFER bufIn DATA_TYPE mat4x4<float> DATA 97 BUFFER bufOut DATA_TYPE mat4x4<float> SIZE 10 FILL 0.0
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D | inverse_compute_fp16_mat_4x4.amber | 50 BUFFER bufIn DATA_TYPE mat4x4<float16> DATA 102 BUFFER bufOut DATA_TYPE mat4x4<float16> SIZE 10 FILL 0.0
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/third_party/skia/third_party/externals/tint/src/resolver/ |
D | array_accessor_test.cc | 47 Global("my_var", ty.mat4x4<f32>(), ast::StorageClass::kPrivate); in TEST_F() 68 GlobalConst("my_var", ty.mat4x4<f32>(), Construct(ty.mat4x4<f32>())); in TEST_F() 79 GlobalConst("my_var", ty.mat4x4<f32>(), Construct(ty.mat4x4<f32>())); in TEST_F()
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D | call_test.cc | 46 using mat4x4 = builder::mat4x4<T>; typedef
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/nested-for-break-mat-color/ |
D | 0.wgsl | 13 var m44 : mat4x4<f32>; 15 …m44 = mat4x4<f32>(vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>(5.0, 6.0, 7.0, 8.0), vec4<f32>(9.0, 10.…
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/third_party/skia/third_party/externals/tint/src/writer/glsl/ |
D | generator_impl_sanitizer_test.cc | 310 auto* a = Var("a", ty.array(ty.mat4x4<f32>(), 4)); in TEST_F() 313 ty.pointer(ty.array(ty.mat4x4<f32>(), 4), ast::StorageClass::kFunction), in TEST_F() 316 Const("mp", ty.pointer(ty.mat4x4<f32>(), ast::StorageClass::kFunction), in TEST_F()
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/third_party/skia/third_party/externals/tint/test/matrix/constructor/elements/ |
D | mat4x4.wgsl | 1 let m = mat4x4<f32>(0.0, 1.0, 2.0, 3.0,
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D | mat4x4.wgsl.expected.wgsl | 1 let m = mat4x4<f32>(0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0,…
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/third_party/skia/third_party/externals/tint/test/expressions/zero_init/mat4x4/ |
D | f32.wgsl | 2 var v = mat4x4<f32>();
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D | f32.wgsl.expected.wgsl | 2 var v = mat4x4<f32>();
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