Searched refs:materialAmbient (Results 1 – 3 of 3) sorted by relevance
412 void VertexProcessor::setMaterialAmbient(const Color<float> &materialAmbient) in setMaterialAmbient() argument414 ff.materialAmbient[0] = materialAmbient.r; in setMaterialAmbient()415 ff.materialAmbient[1] = materialAmbient.g; in setMaterialAmbient()416 ff.materialAmbient[2] = materialAmbient.b; in setMaterialAmbient()417 ff.materialAmbient[3] = materialAmbient.a; in setMaterialAmbient()
170 float4 materialAmbient; member238 void setMaterialAmbient(const Color<float> &materialAmbient);
404 …Float4 materialAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialAmbient)); // FIXME:… in pipeline() local406 ambient.x = ambient.x * materialAmbient.x; in pipeline()407 ambient.y = ambient.y * materialAmbient.y; in pipeline()408 ambient.z = ambient.z * materialAmbient.z; in pipeline()