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Searched refs:materialAmbient (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DVertexProcessor.cpp412 void VertexProcessor::setMaterialAmbient(const Color<float> &materialAmbient) in setMaterialAmbient() argument
414 ff.materialAmbient[0] = materialAmbient.r; in setMaterialAmbient()
415 ff.materialAmbient[1] = materialAmbient.g; in setMaterialAmbient()
416 ff.materialAmbient[2] = materialAmbient.b; in setMaterialAmbient()
417 ff.materialAmbient[3] = materialAmbient.a; in setMaterialAmbient()
DVertexProcessor.hpp170 float4 materialAmbient; member
238 void setMaterialAmbient(const Color<float> &materialAmbient);
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexPipeline.cpp404 …Float4 materialAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialAmbient)); // FIXME:… in pipeline() local
406 ambient.x = ambient.x * materialAmbient.x; in pipeline()
407 ambient.y = ambient.y * materialAmbient.y; in pipeline()
408 ambient.z = ambient.z * materialAmbient.z; in pipeline()