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Searched refs:materialDiffuse (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexPipeline.cpp307 …diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse)); // FIXM… in pipeline()
412 Vector4f materialDiffuse = v[Color0]; in pipeline() local
414 ambient.x = ambient.x * materialDiffuse.x; in pipeline()
415 ambient.y = ambient.y * materialDiffuse.y; in pipeline()
416 ambient.z = ambient.z * materialDiffuse.z; in pipeline()
462 …o[C0].w = Float4(*Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse[0]))).wwww; // FIXME… in pipeline()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DVertexProcessor.cpp422 ff.materialDiffuse[0] = diffuseColor.r; in setMaterialDiffuse()
423 ff.materialDiffuse[1] = diffuseColor.g; in setMaterialDiffuse()
424 ff.materialDiffuse[2] = diffuseColor.b; in setMaterialDiffuse()
425 ff.materialDiffuse[3] = diffuseColor.a; in setMaterialDiffuse()
DVertexProcessor.hpp165 float4 materialDiffuse; member