Searched refs:materialDiffuse (Results 1 – 3 of 3) sorted by relevance
307 …diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse)); // FIXM… in pipeline()412 Vector4f materialDiffuse = v[Color0]; in pipeline() local414 ambient.x = ambient.x * materialDiffuse.x; in pipeline()415 ambient.y = ambient.y * materialDiffuse.y; in pipeline()416 ambient.z = ambient.z * materialDiffuse.z; in pipeline()462 …o[C0].w = Float4(*Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse[0]))).wwww; // FIXME… in pipeline()
422 ff.materialDiffuse[0] = diffuseColor.r; in setMaterialDiffuse()423 ff.materialDiffuse[1] = diffuseColor.g; in setMaterialDiffuse()424 ff.materialDiffuse[2] = diffuseColor.b; in setMaterialDiffuse()425 ff.materialDiffuse[3] = diffuseColor.a; in setMaterialDiffuse()
165 float4 materialDiffuse; member