Searched refs:materialEmission (Results 1 – 3 of 3) sorted by relevance
406 ff.materialEmission[0] = emission.r; in setMaterialEmission()407 ff.materialEmission[1] = emission.g; in setMaterialEmission()408 ff.materialEmission[2] = emission.b; in setMaterialEmission()409 ff.materialEmission[3] = emission.a; in setMaterialEmission()
169 float4 materialEmission; member
435 …Float4 materialEmission = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialEmission)); // FIXM… in pipeline() local437 o[C0].x = o[C0].x + materialEmission.x; in pipeline()438 o[C0].y = o[C0].y + materialEmission.y; in pipeline()439 o[C0].z = o[C0].z + materialEmission.z; in pipeline()