Searched refs:maxComp (Results 1 – 21 of 21) sorted by relevance
/third_party/skia/tests/sksl/blend/ |
D | BlendColorStandaloneSettings.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendLuminosity.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendColor.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendLuminosityStandaloneSettings.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendColor.metal | 17 half maxComp = max(max(result.x, result.y), result.z); 21 if (maxComp > alpha && maxComp != lum) { 22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendLuminosity.metal | 17 half maxComp = max(max(result.x, result.y), result.z); 21 if (maxComp > alpha && maxComp != lum) { 22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendSaturationStandaloneSettings.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendHue.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendHueStandaloneSettings.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendSaturation.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendLuminosity.asm.frag | 15 OpName %maxComp "maxComp" 50 OpDecorate %maxComp RelaxedPrecision 171 %maxComp = OpVariable %_ptr_Function_float Function 200 OpStore %maxComp %47 231 %80 = OpLoad %float %maxComp 237 %85 = OpLoad %float %maxComp 255 %101 = OpLoad %float %maxComp
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D | BlendColor.asm.frag | 15 OpName %maxComp "maxComp" 50 OpDecorate %maxComp RelaxedPrecision 171 %maxComp = OpVariable %_ptr_Function_float Function 200 OpStore %maxComp %47 231 %80 = OpLoad %float %maxComp 237 %85 = OpLoad %float %maxComp 255 %101 = OpLoad %float %maxComp
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D | BlendSaturation.metal | 17 half maxComp = max(max(result.x, result.y), result.z); 21 if (maxComp > alpha && maxComp != lum) { 22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendHue.metal | 17 half maxComp = max(max(result.x, result.y), result.z); 21 if (maxComp > alpha && maxComp != lum) { 22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendSaturation.asm.frag | 15 OpName %maxComp "maxComp" 53 OpDecorate %maxComp RelaxedPrecision 254 %maxComp = OpVariable %_ptr_Function_float Function 283 OpStore %maxComp %49 314 %82 = OpLoad %float %maxComp 320 %87 = OpLoad %float %maxComp 338 %103 = OpLoad %float %maxComp
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D | BlendHue.asm.frag | 15 OpName %maxComp "maxComp" 53 OpDecorate %maxComp RelaxedPrecision 254 %maxComp = OpVariable %_ptr_Function_float Function 283 OpStore %maxComp %49 314 %82 = OpLoad %float %maxComp 320 %87 = OpLoad %float %maxComp 338 %103 = OpLoad %float %maxComp
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/third_party/skia/tests/sksl/inliner/ |
D | InlinerCanBeDisabledStandaloneSettings.glsl | 8 float maxComp = max(max(result.x, result.y), result.z); 12 if (maxComp > alpha && maxComp != lum) { 13 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | InlinerCanBeDisabled.glsl | 14 float maxComp = max(max(result.x, result.y), result.z); 18 if (maxComp > alpha && maxComp != lum) { 19 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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/third_party/skia/src/sksl/ |
D | sksl_gpu.sksl | 422 half maxComp = max(max(result.r, result.g), result.b); 426 if (maxComp > alpha && maxComp != lum) { 427 return lum + _guarded_divide((result - lum) * (alpha - lum), (maxComp - lum));
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 561 inline float maxComp (const Vec3& v) in maxComp() function 573 return maxComp(rgb) - minComp(rgb); in saturation() 583 const float maxC = maxComp(color); in setLum()
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/third_party/vk-gl-cts/framework/common/ |
D | tcuTexLookupVerifier.cpp | 131 static T maxComp (const Vector<T, Size>& vec) in maxComp() function
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