Searched refs:max_feature_level (Results 1 – 3 of 3) sorted by relevance
136 if (screen->max_feature_level >= D3D_FEATURE_LEVEL_10_0) in d3d12_get_param()138 else if (screen->max_feature_level == D3D_FEATURE_LEVEL_9_3) in d3d12_get_param()146 if (screen->max_feature_level >= D3D_FEATURE_LEVEL_11_0) in d3d12_get_param()148 else if (screen->max_feature_level >= D3D_FEATURE_LEVEL_10_0) in d3d12_get_param()150 else if (screen->max_feature_level >= D3D_FEATURE_LEVEL_9_3) in d3d12_get_param()155 if (screen->max_feature_level >= D3D_FEATURE_LEVEL_10_0) in d3d12_get_param()160 if (screen->max_feature_level >= D3D_FEATURE_LEVEL_11_0) in d3d12_get_param()162 else if (screen->max_feature_level >= D3D_FEATURE_LEVEL_10_0) in d3d12_get_param()164 else if (screen->max_feature_level == D3D_FEATURE_LEVEL_9_3) in d3d12_get_param()184 if (screen->max_feature_level >= D3D_FEATURE_LEVEL_11_0) in d3d12_get_param()[all …]
79 D3D_FEATURE_LEVEL max_feature_level; member
124 D3D_FEATURE_LEVEL max_feature_level = D3D_FEATURE_LEVEL_9_3; in plugin_init() local187 if (feature_level > max_feature_level) in plugin_init()188 max_feature_level = feature_level; in plugin_init()230 if (max_feature_level < D3D_FEATURE_LEVEL_10_0) in plugin_init()233 gst_d3d11_plugin_utils_init (max_feature_level); in plugin_init()