Searched refs:max_samplers (Results 1 – 8 of 8) sorted by relevance
1959 GLint max_samplers = 0; in iterate() local1963 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_samplers); in iterate()1969 if (n_samplers > max_samplers) in iterate()1971 count = max_samplers; in iterate()1972 validated_index = max_samplers - 1; in iterate()1990 if (n_samplers <= max_samplers) in iterate()1992 t_first = max_samplers - n_samplers + 1; in iterate()1996 t_count = max_samplers + 1; in iterate()2904 GLint max_samplers = 0; in iterate() local2907 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_samplers); in iterate()[all …]
65 cl_uint max_samplers() const;
85 dev.max_samplers() < 16))) { in get_highest_supported_version()253 device::max_samplers() const { in max_samplers() function in device
479 unsigned max_samplers; member
484 tc->max_samplers); in tc_add_shader_bindings_to_buffer_list()512 tc->max_samplers); in tc_rebind_shader_bindings()4282 tc->max_samplers = in threaded_context_create()
221 buf.as_scalar<cl_uint>() = dev.max_samplers(); in clGetDeviceInfo()
512 unsigned max_samplers = in brw_initialize_context_constants() local573 prog->MaxTextureImageUnits = max_samplers; in brw_initialize_context_constants()595 ctx->Const.MaxCombinedTextureImageUnits = num_stages * max_samplers; in brw_initialize_context_constants()
1799 const uint32_t max_samplers = in anv_GetPhysicalDeviceProperties() local1833 .maxPerStageDescriptorSamplers = max_samplers, in anv_GetPhysicalDeviceProperties()1840 ….maxDescriptorSetSamplers = 6 * max_samplers, /* number of stages * maxPerStageDes… in anv_GetPhysicalDeviceProperties()