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Searched refs:minDepthBound (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
DrrRenderState.hpp252 float minDepthBound; member
290 , minDepthBound (0.0f) in FragmentOperationState()
DrrFragmentOperations.hpp137 …nt numSamplesPerFragment, const Fragment* inputFragments, const float minDepthBound, const float m…
DrrFragmentOperations.cpp166 …nt numSamplesPerFragment, const Fragment* inputFragments, const float minDepthBound, const float m… in executeDepthBoundsTest() argument
178 if (!de::inRange(depthBufferValue, minDepthBound, maxDepthBound)) in executeDepthBoundsTest()
193 access.setPixDepth(minDepthBound, 0, 0, 0); in executeDepthBoundsTest()
870 …sTest(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.minDepthBound, state.maxDept… in render()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineDepthTests.cpp734 renderState.fragOps.minDepthBound = m_depthBoundsMin; in verifyImage()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelRoutine.cpp612 Float4 minDepthBound(state.minDepthBounds); in depthBoundsTest16() local
620 return Int4(CmpLE(minDepthBound, zValue) & CmpLE(zValue, maxDepthBound)); in depthBoundsTest16()