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Searched refs:minSampleShading (Results 1 – 25 of 74) sorted by relevance

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/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.cpp159 state.minSampleShading = 1.0f; in update()
164 state.minSampleShading = pipelineState.getMinSampleShading(); in update()
DContext.hpp174 inline float getMinSampleShading() const { return minSampleShading; } in getMinSampleShading()
249 float minSampleShading = 0.0f; member
DPixelProcessor.hpp94 float minSampleShading; member
DContext.cpp441 minSampleShading = multisampleState->minSampleShading; in GraphicsState()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp204 float minSampleShading,
223 float minSampleShading,
378 const float minSampleShading,
779 const float minSampleShading,
792 …asterizationSamples, const bool enableMinSampleShading, const float minSampleShading, const bool e…
1362 float minSampleShading, in MinSampleShadingTest() argument
1368 …, description, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading, minSampleSha… in MinSampleShadingTest()
1401 …adingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading, bool minSamp… in getMinSampleShadingStateParams() argument
1410 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams()
1678 const float minSampleShading, in SampleMaskWithConservativeTest() argument
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/third_party/vk-gl-cts/modules/gles31/functional/
Des31fSampleShadingTests.cpp314 gl.minSampleShading(1.0f); in setShadingValue()
325 gl.minSampleShading(ratio); in setShadingValue()
350 gl.minSampleShading(1.0f); in postDraw()
Des31fSampleVariableTests.cpp964 gl.minSampleShading(1.0f); in preDraw()
978 gl.minSampleShading(1.0f); in postDraw()
1114 gl.minSampleShading(0.5f); in preDraw()
1128 gl.minSampleShading(1.0f); in postDraw()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
DvktDrawCreateInfoUtil.cpp853 minSampleShading = _minSampleShading; in MultiSampleState()
866 minSampleShading = other.minSampleShading; in MultiSampleState()
881 minSampleShading = other.minSampleShading; in operator =()
DvktDrawCreateInfoUtil.hpp364 float minSampleShading = 0.0f,
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_4_0_autogen.h35 void minSampleShading(GLfloat value); \
/third_party/mesa3d/docs/relnotes/
D19.0.5.rst79 - anv: Only consider minSampleShading when sampleShadingEnable is set
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_3_2_autogen.h62 void minSampleShading(GLfloat value); \
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cSampleShadingTests.cpp129 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
242 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwInitExtES.inl163 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
DglwInitES32Direct.inl218 gl->minSampleShading = &glMinSampleShading;
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.c130 ms_state.minSampleShading = 1.0; in zink_create_gfx_pipeline()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp446 ASSIGN("glMinSampleShadingARB", minSampleShading); in initProcsDesktopGL()
1602 ASSIGN("glMinSampleShading", minSampleShading); in initProcsDesktopGL()
2195 ASSIGN("glMinSampleShadingOES", minSampleShading); in initProcsGLES()
2622 ASSIGN("glMinSampleShading", minSampleShading); in initProcsGLES()
3234 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL()
4389 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL()
4981 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
5408 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp449 ASSIGN("glMinSampleShading", minSampleShading); in initProcsDesktopGL()
1171 ASSIGN("glMinSampleShadingARB", minSampleShading); in initProcsDesktopGL()
2279 ASSIGN("glMinSampleShading", minSampleShading); in initProcsGLES()
2558 ASSIGN("glMinSampleShadingOES", minSampleShading); in initProcsGLES()
3243 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL()
3963 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL()
5070 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
5349 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp518 mRasterizationAndMultisampleStateInfo.minSampleShading = 0.0f; in initDefaults()
775 multisampleState.minSampleShading = rasterAndMS.minSampleShading; in initializePipeline()
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp392 multisample.minSampleShading = 0.0f; in RenderPipeline()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkObjUtil.cpp480 multisampleStateCreateInfoDefault.minSampleShading = 1.0f; in makeGraphicsPipeline()
/third_party/vk-gl-cts/framework/opengl/
DgluStateReset.cpp578 gl.minSampleShading(0.0f); in resetStateES()
1215 gl.minSampleShading(0.0f); in resetStateGLCore()
/third_party/flutter/skia/src/gpu/vk/
DGrVkPipeline.cpp294 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
/third_party/skia/src/gpu/vk/
DGrVkPipeline.cpp292 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp443 multisample.minSampleShading = 0.0f; in Initialize()

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