/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 159 state.minSampleShading = 1.0f; in update() 164 state.minSampleShading = pipelineState.getMinSampleShading(); in update()
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D | Context.hpp | 174 inline float getMinSampleShading() const { return minSampleShading; } in getMinSampleShading() 249 float minSampleShading = 0.0f; member
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D | PixelProcessor.hpp | 94 float minSampleShading; member
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D | Context.cpp | 441 minSampleShading = multisampleState->minSampleShading; in GraphicsState()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 204 float minSampleShading, 223 float minSampleShading, 378 const float minSampleShading, 779 const float minSampleShading, 792 …asterizationSamples, const bool enableMinSampleShading, const float minSampleShading, const bool e… 1362 float minSampleShading, in MinSampleShadingTest() argument 1368 …, description, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading, minSampleSha… in MinSampleShadingTest() 1401 …adingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading, bool minSamp… in getMinSampleShadingStateParams() argument 1410 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams() 1678 const float minSampleShading, in SampleMaskWithConservativeTest() argument [all …]
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fSampleShadingTests.cpp | 314 gl.minSampleShading(1.0f); in setShadingValue() 325 gl.minSampleShading(ratio); in setShadingValue() 350 gl.minSampleShading(1.0f); in postDraw()
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D | es31fSampleVariableTests.cpp | 964 gl.minSampleShading(1.0f); in preDraw() 978 gl.minSampleShading(1.0f); in postDraw() 1114 gl.minSampleShading(0.5f); in preDraw() 1128 gl.minSampleShading(1.0f); in postDraw()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawCreateInfoUtil.cpp | 853 minSampleShading = _minSampleShading; in MultiSampleState() 866 minSampleShading = other.minSampleShading; in MultiSampleState() 881 minSampleShading = other.minSampleShading; in operator =()
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D | vktDrawCreateInfoUtil.hpp | 364 float minSampleShading = 0.0f,
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_4_0_autogen.h | 35 void minSampleShading(GLfloat value); \
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/third_party/mesa3d/docs/relnotes/ |
D | 19.0.5.rst | 79 - anv: Only consider minSampleShading when sampleShadingEnable is set
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_3_2_autogen.h | 62 void minSampleShading(GLfloat value); \
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cSampleShadingTests.cpp | 129 m_pGLMinSampleShading = gl.minSampleShading; in iterate() 242 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwInitExtES.inl | 163 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
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D | glwInitES32Direct.inl | 218 gl->minSampleShading = &glMinSampleShading;
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_pipeline.c | 130 ms_state.minSampleShading = 1.0; in zink_create_gfx_pipeline()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 446 ASSIGN("glMinSampleShadingARB", minSampleShading); in initProcsDesktopGL() 1602 ASSIGN("glMinSampleShading", minSampleShading); in initProcsDesktopGL() 2195 ASSIGN("glMinSampleShadingOES", minSampleShading); in initProcsGLES() 2622 ASSIGN("glMinSampleShading", minSampleShading); in initProcsGLES() 3234 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL() 4389 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL() 4981 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL() 5408 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 449 ASSIGN("glMinSampleShading", minSampleShading); in initProcsDesktopGL() 1171 ASSIGN("glMinSampleShadingARB", minSampleShading); in initProcsDesktopGL() 2279 ASSIGN("glMinSampleShading", minSampleShading); in initProcsGLES() 2558 ASSIGN("glMinSampleShadingOES", minSampleShading); in initProcsGLES() 3243 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL() 3963 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL() 5070 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL() 5349 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 518 mRasterizationAndMultisampleStateInfo.minSampleShading = 0.0f; in initDefaults() 775 multisampleState.minSampleShading = rasterAndMS.minSampleShading; in initializePipeline()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 392 multisample.minSampleShading = 0.0f; in RenderPipeline()
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/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
D | vkObjUtil.cpp | 480 multisampleStateCreateInfoDefault.minSampleShading = 1.0f; in makeGraphicsPipeline()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluStateReset.cpp | 578 gl.minSampleShading(0.0f); in resetStateES() 1215 gl.minSampleShading(0.0f); in resetStateGLCore()
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/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 294 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
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/third_party/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 292 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 443 multisample.minSampleShading = 0.0f; in Initialize()
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