Searched refs:min_int32 (Results 1 – 1 of 1) sorted by relevance
194 int min_int32 = 0x80000000; in ClearRenderTargetView() local201 } else if (value <= (float)min_int32) { in ClearRenderTargetView()202 clear_color.i[i] = min_int32; in ClearRenderTargetView()