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Searched refs:min_int32 (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DOutputMerger.cpp194 int min_int32 = 0x80000000; in ClearRenderTargetView() local
201 } else if (value <= (float)min_int32) { in ClearRenderTargetView()
202 clear_color.i[i] = min_int32; in ClearRenderTargetView()