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Searched refs:misaligned_mask (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.h363 uint32_t misaligned_mask; member
386 uint32_t misaligned_mask; member
Dradv_cmd_buffer.c2705 uint32_t misaligned_mask : 1; member
2753 …const uint32_t misaligned_mask = chip == GFX6 || chip >= GFX10 ? cmd_buffer->state.vbo_misaligned_… in lookup_vs_prolog() local
2759 !misaligned_mask && !state->alpha_adjust_lo && !state->alpha_adjust_hi) { in lookup_vs_prolog()
2779 key.misaligned_mask = misaligned_mask; in lookup_vs_prolog()
2802 if (misaligned_mask) { in lookup_vs_prolog()
2803 header.misaligned_mask = true; in lookup_vs_prolog()
2804 key_words[key_size++] = misaligned_mask; in lookup_vs_prolog()
2808 u_foreach_bit(index, misaligned_mask) formats[num_formats++] = state->formats[index]; in lookup_vs_prolog()
4449 cmd_buffer->state.vbo_misaligned_mask = state->misaligned_mask; in radv_CmdBindVertexBuffers2EXT()
5505 state->misaligned_mask |= bit; in radv_CmdSetVertexInputEXT()
Dradv_device.c2698 key.misaligned_mask = 0; in radv_device_init_vs_prologs()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst3260 - radv: dynamically calculate misaligned_mask for dynamic vertex input
/third_party/mesa3d/src/amd/compiler/
Daco_instruction_selection.cpp12052 if ((key->misaligned_mask & (1u << loc))) { in select_vs_prolog()