Searched refs:modules_changed (Results 1 – 2 of 2) sorted by relevance
66 bool modules_changed; member
192 state->modules_changed = true; in update_shader_modules()663 if (!state->dirty && !state->modules_changed && in zink_get_gfx_pipeline()696 state->modules_changed = false; in zink_get_gfx_pipeline()795 ctx->gfx_pipeline_state.modules_changed = true; in bind_stage()