Home
last modified time | relevance | path

Searched refs:n_layers (Results 1 – 12 of 12) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp480 glw::GLint element_index, glw::GLint n_layers, in getExpectedColorFloatComponentsForTexture() argument
483 …getColorFloatComponents(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipmap_levels,… in getExpectedColorFloatComponentsForTexture()
496 glw::GLint element_index, glw::GLint n_layers, in getExpectedColorFloatComponentsForTextureLod() argument
506 …getColorFloatComponents(cube_face, element_index, mipmap_level, n_layers, n_mipmap_levels, out_com… in getExpectedColorFloatComponentsForTextureLod()
522 glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, in getExpectedColorIntComponentsForTexture() argument
525 …getColorIntComponents<T>(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipmap_levels… in getExpectedColorIntComponentsForTexture()
541 glw::GLint n_layers, glw::GLint n_mipmap_levels, T* out_components) in getExpectedColorIntComponentsForTextureLod() argument
550 …getColorIntComponents<T>(cube_face, element_index, mipmap_level, n_layers, n_mipmap_levels, out_co… in getExpectedColorIntComponentsForTextureLod()
563 glw::GLint element_index, glw::GLint n_layers, in getExpectedCompressedComponentsForTexture() argument
566 …getCompressedColorUByteComponents(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipm… in getExpectedCompressedComponentsForTexture()
[all …]
DesextcTextureCubeMapArraySampling.hpp217 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLfloat* out_components);
220 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLubyte* out_components);
223 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLuint* out_components);
226 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLint* out_components);
229 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLfloat* out_components);
232 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLuint* out_components);
235 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLubyte* out_components);
DesextcTextureCubeMapArrayStencilAttachments.hpp153 std::string getGeometryShaderCode(const std::string& max_vertices, const std::string& n_layers);
DesextcTextureCubeMapArrayStencilAttachments.cpp638 const std::string& n_layers) in getGeometryShaderCode() argument
689 m_geometry_shader_template.replace(template_position, template_name.length(), n_layers); in getGeometryShaderCode()
/third_party/gstreamer/gstplugins_bad/gst/jp2kdecimator/
Djp2kcodestream.h90 guint16 n_layers; member
168 gint n_layers; member
Djp2kcodestream.c112 g_return_val_if_fail (it->cur_layer < it->n_layers, FALSE); in packet_iterator_next_lrcp()
132 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_lrcp()
166 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_rlcp()
195 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_rpcl()
267 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_pcrl()
338 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_cprl()
413 it->n_layers = (tile->cod) ? tile->cod->n_layers : header->cod.n_layers; in init_packet_iterator()
582 cod->n_layers = gst_byte_reader_get_uint16_be_unchecked (reader); in parse_cod()
651 gst_byte_writer_put_uint16_be_unchecked (writer, cod->n_layers); in write_cod()
1505 if (header->cod.n_layers != 0) { in parse_main_header()
[all …]
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp258 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].n_layers = 6; /* faces */ in iterate()
267 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].n_layers = 4; /* layers */ in iterate()
276 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].n_layers = 4; /* layers */ in iterate()
286 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].n_layers = 4; /* layers */ in iterate()
464 for (n_layer = 0; n_layer < m_tests[n_current_test].n_layers; ++n_layer) in iterate()
DesextcGeometryShaderLayeredRendering.hpp157 unsigned int n_layers; member
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cTextureViewTests.hpp520 unsigned int n_layers; member
544 n_layers = in_n_layers; in _reference_color_storage()
582 …void resetReferenceColorStorage(unsigned int n_layers, unsigned int n_faces, unsigned int n_mipmap…
Dgl4cCopyImageTests.cpp2664 const GLuint n_layers = (true == is_multi_layer) ? FUNCTIONAL_TEST_N_LAYERS : 1; in calculateDimmensions() local
2690 out_depths[i] = n_layers; in calculateDimmensions()
2713 GLuint n_layers = 1; in copyAndVerify() local
2726 n_layers = FUNCTIONAL_TEST_N_LAYERS; in copyAndVerify()
2732 n_layers = FUNCTIONAL_TEST_N_LAYERS; in copyAndVerify()
2743 for (GLuint layer = 0; layer < n_layers; ++layer) in copyAndVerify()
3112 const GLuint n_layers = depths[i]; in prepareDstPxls() local
3116 for (GLuint j = 0; j < n_pixels * n_layers; ++j) in prepareDstPxls()
3171 const GLuint n_layers = depths[lvl]; in prepareSrcPxls() local
3176 for (GLuint lay = 0; lay < n_layers; ++lay) in prepareSrcPxls()
[all …]
Dgl4cShaderImageLoadStoreTests.cpp7440 const GLuint n_layers = GetTotalNumberOfLayers(it->m_n_elements, it->m_type); in Run() local
7450 CopyRGBA8Texture(m_destination_texture_id, m_source_texture_id, n_layers); in Run()
7454 …CompareRGBA8Textures(m_destination_texture_id, m_source_texture_id, it->m_edge, n_layers, it->m_ty… in Run()
7543 …CompareRGBA8Textures(GLuint left_texture_id, GLuint right_texture_id, GLuint edge, GLuint n_layers, in CompareRGBA8Textures() argument
7547 const GLuint texture_data_size = edge * edge * n_layers * n_components; in CompareRGBA8Textures()
7553 ExtractTextureData(left_texture_id, edge, n_layers, type, left_texture_data); in CompareRGBA8Textures()
7554 ExtractTextureData(right_texture_id, edge, n_layers, type, right_texture_data); in CompareRGBA8Textures()
7566 void CopyRGBA8Texture(GLuint destination_texture_id, GLuint source_texture_id, GLuint n_layers) in CopyRGBA8Texture() argument
7568 for (GLuint layer = 0; layer < n_layers; ++layer) in CopyRGBA8Texture()
7645 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); in CreateRGBA8DestinationTexture() local
[all …]
Dgl4cTextureViewTests.cpp4782 DE_ASSERT(n_layer < m_reference_color_storage->n_layers); in getReferenceColor()
6389 void TextureViewTestViewSampling::resetReferenceColorStorage(unsigned int n_layers, unsigned int n_… in resetReferenceColorStorage() argument
6393 DE_ASSERT(n_layers >= 1); in resetReferenceColorStorage()
6402 m_reference_color_storage = new _reference_color_storage(n_faces, n_layers, n_mipmaps, n_samples); in resetReferenceColorStorage()
6408 m_reference_color_storage->n_layers = n_layers; in resetReferenceColorStorage()
6422 m_reference_color_storage->data = new tcu::Vec4[n_layers * n_faces * n_mipmaps * n_samples]; in resetReferenceColorStorage()
6446 DE_ASSERT(n_layer < m_reference_color_storage->n_layers); in setReferenceColor()