/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 480 glw::GLint element_index, glw::GLint n_layers, in getExpectedColorFloatComponentsForTexture() argument 483 …getColorFloatComponents(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipmap_levels,… in getExpectedColorFloatComponentsForTexture() 496 glw::GLint element_index, glw::GLint n_layers, in getExpectedColorFloatComponentsForTextureLod() argument 506 …getColorFloatComponents(cube_face, element_index, mipmap_level, n_layers, n_mipmap_levels, out_com… in getExpectedColorFloatComponentsForTextureLod() 522 glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, in getExpectedColorIntComponentsForTexture() argument 525 …getColorIntComponents<T>(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipmap_levels… in getExpectedColorIntComponentsForTexture() 541 glw::GLint n_layers, glw::GLint n_mipmap_levels, T* out_components) in getExpectedColorIntComponentsForTextureLod() argument 550 …getColorIntComponents<T>(cube_face, element_index, mipmap_level, n_layers, n_mipmap_levels, out_co… in getExpectedColorIntComponentsForTextureLod() 563 glw::GLint element_index, glw::GLint n_layers, in getExpectedCompressedComponentsForTexture() argument 566 …getCompressedColorUByteComponents(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipm… in getExpectedCompressedComponentsForTexture() [all …]
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D | esextcTextureCubeMapArraySampling.hpp | 217 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLfloat* out_components); 220 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLubyte* out_components); 223 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLuint* out_components); 226 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLint* out_components); 229 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLfloat* out_components); 232 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLuint* out_components); 235 glw::GLint n_layers, glw::GLint n_mipmap_levels, glw::GLubyte* out_components);
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D | esextcTextureCubeMapArrayStencilAttachments.hpp | 153 std::string getGeometryShaderCode(const std::string& max_vertices, const std::string& n_layers);
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D | esextcTextureCubeMapArrayStencilAttachments.cpp | 638 const std::string& n_layers) in getGeometryShaderCode() argument 689 m_geometry_shader_template.replace(template_position, template_name.length(), n_layers); in getGeometryShaderCode()
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/third_party/gstreamer/gstplugins_bad/gst/jp2kdecimator/ |
D | jp2kcodestream.h | 90 guint16 n_layers; member 168 gint n_layers; member
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D | jp2kcodestream.c | 112 g_return_val_if_fail (it->cur_layer < it->n_layers, FALSE); in packet_iterator_next_lrcp() 132 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_lrcp() 166 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_rlcp() 195 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_rpcl() 267 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_pcrl() 338 if (it->cur_layer >= it->n_layers) { in packet_iterator_next_cprl() 413 it->n_layers = (tile->cod) ? tile->cod->n_layers : header->cod.n_layers; in init_packet_iterator() 582 cod->n_layers = gst_byte_reader_get_uint16_be_unchecked (reader); in parse_cod() 651 gst_byte_writer_put_uint16_be_unchecked (writer, cod->n_layers); in write_cod() 1505 if (header->cod.n_layers != 0) { in parse_main_header() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 258 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].n_layers = 6; /* faces */ in iterate() 267 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].n_layers = 4; /* layers */ in iterate() 276 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].n_layers = 4; /* layers */ in iterate() 286 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].n_layers = 4; /* layers */ in iterate() 464 for (n_layer = 0; n_layer < m_tests[n_current_test].n_layers; ++n_layer) in iterate()
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D | esextcGeometryShaderLayeredRendering.hpp | 157 unsigned int n_layers; member
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.hpp | 520 unsigned int n_layers; member 544 n_layers = in_n_layers; in _reference_color_storage() 582 …void resetReferenceColorStorage(unsigned int n_layers, unsigned int n_faces, unsigned int n_mipmap…
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D | gl4cCopyImageTests.cpp | 2664 const GLuint n_layers = (true == is_multi_layer) ? FUNCTIONAL_TEST_N_LAYERS : 1; in calculateDimmensions() local 2690 out_depths[i] = n_layers; in calculateDimmensions() 2713 GLuint n_layers = 1; in copyAndVerify() local 2726 n_layers = FUNCTIONAL_TEST_N_LAYERS; in copyAndVerify() 2732 n_layers = FUNCTIONAL_TEST_N_LAYERS; in copyAndVerify() 2743 for (GLuint layer = 0; layer < n_layers; ++layer) in copyAndVerify() 3112 const GLuint n_layers = depths[i]; in prepareDstPxls() local 3116 for (GLuint j = 0; j < n_pixels * n_layers; ++j) in prepareDstPxls() 3171 const GLuint n_layers = depths[lvl]; in prepareSrcPxls() local 3176 for (GLuint lay = 0; lay < n_layers; ++lay) in prepareSrcPxls() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 7440 const GLuint n_layers = GetTotalNumberOfLayers(it->m_n_elements, it->m_type); in Run() local 7450 CopyRGBA8Texture(m_destination_texture_id, m_source_texture_id, n_layers); in Run() 7454 …CompareRGBA8Textures(m_destination_texture_id, m_source_texture_id, it->m_edge, n_layers, it->m_ty… in Run() 7543 …CompareRGBA8Textures(GLuint left_texture_id, GLuint right_texture_id, GLuint edge, GLuint n_layers, in CompareRGBA8Textures() argument 7547 const GLuint texture_data_size = edge * edge * n_layers * n_components; in CompareRGBA8Textures() 7553 ExtractTextureData(left_texture_id, edge, n_layers, type, left_texture_data); in CompareRGBA8Textures() 7554 ExtractTextureData(right_texture_id, edge, n_layers, type, right_texture_data); in CompareRGBA8Textures() 7566 void CopyRGBA8Texture(GLuint destination_texture_id, GLuint source_texture_id, GLuint n_layers) in CopyRGBA8Texture() argument 7568 for (GLuint layer = 0; layer < n_layers; ++layer) in CopyRGBA8Texture() 7645 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); in CreateRGBA8DestinationTexture() local [all …]
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D | gl4cTextureViewTests.cpp | 4782 DE_ASSERT(n_layer < m_reference_color_storage->n_layers); in getReferenceColor() 6389 void TextureViewTestViewSampling::resetReferenceColorStorage(unsigned int n_layers, unsigned int n_… in resetReferenceColorStorage() argument 6393 DE_ASSERT(n_layers >= 1); in resetReferenceColorStorage() 6402 m_reference_color_storage = new _reference_color_storage(n_faces, n_layers, n_mipmaps, n_samples); in resetReferenceColorStorage() 6408 m_reference_color_storage->n_layers = n_layers; in resetReferenceColorStorage() 6422 m_reference_color_storage->data = new tcu::Vec4[n_layers * n_faces * n_mipmaps * n_samples]; in resetReferenceColorStorage() 6446 DE_ASSERT(n_layer < m_reference_color_storage->n_layers); in setReferenceColor()
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