Searched refs:n_po (Results 1 – 1 of 1) sorted by relevance
209 for (unsigned int n_po = 0; n_po < m_n_program_objects; ++n_po) in iterate() local211 m_po_ids[n_po] = gl.createProgram(); in iterate()251 for (unsigned int n_po = 0; n_po < m_n_program_objects; ++n_po) in iterate() local274 so_code = getFragmentShaderCode(n_po); in iterate()275 so_id_ptr = m_fs_ids + n_po; in iterate()283 so_code = getTessellationControlShaderCode(n_po); in iterate()284 so_id_ptr = m_tc_ids + n_po; in iterate()292 so_code = getTessellationEvaluationShaderCode(n_po); in iterate()293 so_id_ptr = m_te_ids + n_po; in iterate()301 so_code = getVertexShaderCode(n_po); in iterate()[all …]