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Searched refs:needed_dynamic_state (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_cmd_buffer.c2996 cmd_buffer->state.dirty & cmd_buffer->state.emitted_pipeline->graphics.needed_dynamic_state; in radv_cmd_buffer_flush_dynamic_state()
6318 cmd_buffer->state.pipeline->graphics.needed_dynamic_state | ~RADV_CMD_DIRTY_DYNAMIC_ALL; in radv_need_late_scissor_emission()
6375 bool ccw = (pipeline->graphics.needed_dynamic_state & RADV_DYNAMIC_FRONT_FACE) in radv_get_ngg_culling_settings()
6386 if ((pipeline->graphics.needed_dynamic_state & RADV_DYNAMIC_CULL_MODE) in radv_get_ngg_culling_settings()
6390 if ((pipeline->graphics.needed_dynamic_state & RADV_DYNAMIC_CULL_MODE) in radv_get_ngg_culling_settings()
Dradv_private.h1806 uint64_t needed_dynamic_state; member
Dradv_pipeline.c1509 pipeline->graphics.needed_dynamic_state = needed_states; in radv_pipeline_init_dynamic_state()