Home
last modified time | relevance | path

Searched refs:needs_base_instance (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader_info.c173 info->vs.needs_base_instance = true; in gather_intrinsic_info()
360 info->vs.needs_base_instance = true; in gather_info_input_decl_vs()
626 info->vs.needs_base_instance |= info->vs.has_prolog; in radv_nir_shader_info_pass()
Dradv_shader_args.c116 if (args->shader_info->vs.needs_base_instance) in count_vs_user_sgprs()
300 if (args->shader_info->vs.needs_base_instance) { in declare_vs_specific_input_sgprs()
Dradv_shader.h262 bool needs_base_instance; member
Dradv_shader.c1956 info.vs.needs_base_instance = true;
Dradv_pipeline.c5474 radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.vs.needs_base_instance; in radv_pipeline_init_shader_stages_state()