Searched refs:needs_depth_decompress_mask (Results 1 – 3 of 3) sorted by relevance
548 samplers->needs_depth_decompress_mask &= ~(1u << slot); in si_set_sampler_views()552 samplers->needs_depth_decompress_mask |= 1u << slot; in si_set_sampler_views()554 samplers->needs_depth_decompress_mask &= ~(1u << slot); in si_set_sampler_views()600 samplers->needs_depth_decompress_mask &= ~unbound_mask; in si_set_sampler_views()611 if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask || in si_update_shader_needs_decompress_mask()
402 unsigned mask = textures->needs_depth_decompress_mask; in si_decompress_sampler_depth_textures()785 if (sctx->samplers[i].needs_depth_decompress_mask) { in si_decompress_textures()
709 uint32_t needs_depth_decompress_mask; member