Searched refs:new_driver_state (Results 1 – 2 of 2) sorted by relevance
49 uint64_t new_driver_state; in flush_vertices_for_program_constants() local52 new_driver_state = in flush_vertices_for_program_constants()55 new_driver_state = in flush_vertices_for_program_constants()59 FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS, 0); in flush_vertices_for_program_constants()60 ctx->NewDriverState |= new_driver_state; in flush_vertices_for_program_constants()
1097 uint64_t new_driver_state = 0; in _mesa_flush_vertices_for_uniforms() local1104 new_driver_state |= ctx->DriverFlags.NewShaderConstants[index]; in _mesa_flush_vertices_for_uniforms()1107 FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS, 0); in _mesa_flush_vertices_for_uniforms()1108 ctx->NewDriverState |= new_driver_state; in _mesa_flush_vertices_for_uniforms()