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Searched refs:new_ngg (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c3219 bool new_ngg = true; in si_update_ngg() local
3222 new_ngg = false; in si_update_ngg()
3227 new_ngg = false; in si_update_ngg()
3230 if (new_ngg != sctx->ngg) { in si_update_ngg()
3235 if (sctx->screen->info.has_vgt_flush_ngg_legacy_bug && !new_ngg) { in si_update_ngg()
3243 sctx->ngg = new_ngg; in si_update_ngg()