Searched refs:new_shader (Results 1 – 3 of 3) sorted by relevance
216 GstGLShader *shader, *new_shader; in _create_shader() local221 new_shader = _new_shader (context, state); in _create_shader()222 if (!shader && !new_shader) in _create_shader()224 state->shader_linked = new_shader != NULL; in _create_shader()232 return new_shader; in _create_shader()
184 Shader new_shader; in specialize() local185 new_shader.obj = std::shared_ptr<clc_binary>(new clc_binary{}, [](clc_binary *spirv) in specialize()199 … if (!clc_specialize_spirv(shader.obj.get(), shader.metadata.get(), &consts, new_shader.obj.get())) in specialize()202 configure(new_shader, NULL); in specialize()204 return new_shader; in specialize()
106 static void new_shader(void) in new_shader() function644 shader: { new_shader(); } headers instrs