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Searched refs:ngg_gs_state (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader_args.h43 struct ac_arg ngg_gs_state; member
Dradv_shader_args.c434 ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ngg_gs_state); in declare_ngg_sgprs()
782 if (args->ngg_gs_state.used) { in radv_declare_shader_args()
Dradv_cmd_buffer.c3567 uint32_t ngg_gs_state = 0; in radv_flush_ngg_gs_state() local
3580 ngg_gs_state = 1; in radv_flush_ngg_gs_state()
3586 radeon_set_sh_reg(cmd_buffer->cs, base_reg + loc->sgpr_idx * 4, ngg_gs_state); in radv_flush_ngg_gs_state()
Dradv_nir_to_llvm.c1800 tmp = ac_get_arg(&ctx->ac, ctx->args->ngg_gs_state); in gfx10_ngg_gs_emit_epilogue_2()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst4174 - radv: Don't declare ngg_gs_state when there is no API GS.
/third_party/mesa3d/src/amd/compiler/
Daco_instruction_selection.cpp8935 get_arg(ctx, ctx->args->ngg_gs_state), Operand::c32(cmp_bit)); in visit_intrinsic()