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Searched refs:nir_convert_from_ssa (Results 1 – 18 of 18) sorted by relevance

/third_party/mesa3d/src/compiler/nir/tests/
Dserialize_tests.cpp197 ASSERT_TRUE(nir_convert_from_ssa(b->shader, false)); in TEST_P()
226 ASSERT_TRUE(nir_convert_from_ssa(b->shader, false)); in TEST_P()
254 ASSERT_TRUE(nir_convert_from_ssa(b->shader, false)); in TEST_P()
/third_party/mesa3d/src/gallium/drivers/lima/
Dlima_program.c148 NIR_PASS_V(s, nir_convert_from_ssa, true); in lima_program_optimize_vs_nir()
262 NIR_PASS_V(s, nir_convert_from_ssa, true); in lima_program_optimize_fs_nir()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c877 NIR_PASS_V(nir, nir_convert_from_ssa, true); in zink_shader_compile()
1641 NIR_PASS_V(nir, nir_convert_from_ssa, true); in zink_shader_tcs_create()
/third_party/mesa3d/src/compiler/nir/
Dnir_from_ssa.c923 nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only) in nir_convert_from_ssa() function
Dnir.h5489 bool nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only);
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_nir.cpp950 NIR_PASS_V(sh, nir_convert_from_ssa, true); in r600_shader_from_nir()
/third_party/mesa3d/src/intel/compiler/
Dbrw_nir.c1171 OPT(nir_convert_from_ssa, true); in brw_postprocess_nir()
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dir2_nir.c1121 OPT_V(ctx->nir, nir_convert_from_ssa, true); in ir2_nir_compile()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler_nir.c975 nir_convert_from_ssa(shader, true); in emit_shader()
/third_party/mesa3d/src/asahi/compiler/
Dagx_compile.c1256 NIR_PASS_V(nir, nir_convert_from_ssa, true); in agx_optimize_nir()
/third_party/mesa3d/src/broadcom/compiler/
Dvir.c1531 NIR_PASS_V(c->s, nir_convert_from_ssa, true); in v3d_attempt_compile()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi.c3135 NIR_PASS_V(s, nir_convert_from_ssa, true); in nir_to_tgsi()
/third_party/mesa3d/src/panfrost/midgard/
Dmidgard_compile.c420 NIR_PASS(progress, nir, nir_convert_from_ssa, true); in optimise_nir()
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_nir.c2379 nir_convert_from_ssa(nir, true); in lp_build_nir_llvm()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_program.c2344 NIR_PASS_V(c->s, nir_convert_from_ssa, true); in vc4_shader_ntq()
/third_party/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_from_nir.cpp3170 NIR_PASS_V(nir, nir_convert_from_ssa, true); in run()
/third_party/mesa3d/src/panfrost/bifrost/
Dbifrost_compile.c3464 NIR_PASS(progress, nir, nir_convert_from_ssa, true); in bi_optimize_nir()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst4297 - zink: run nir_convert_from_ssa last during compile