Searched refs:nir_convert_to_lcssa (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/compiler/nir/ |
D | nir_to_lcssa.c | 392 nir_convert_to_lcssa(nir_shader *shader, bool skip_invariants, bool skip_bool_invariants) in nir_convert_to_lcssa() function
|
D | nir.h | 5481 bool nir_convert_to_lcssa(nir_shader *shader, bool skip_invariants, bool skip_bool_invariants);
|
/third_party/mesa3d/src/amd/compiler/ |
D | aco_instruction_selection_setup.cpp | 372 nir_convert_to_lcssa(nir, true, false); in setup_nir()
|
/third_party/mesa3d/src/broadcom/compiler/ |
D | vir.c | 1529 nir_convert_to_lcssa(c->s, true, true); in v3d_attempt_compile()
|
/third_party/mesa3d/src/panfrost/bifrost/ |
D | bifrost_compile.c | 3453 nir_convert_to_lcssa(nir, true, true); in bi_optimize_nir()
|
/third_party/mesa3d/src/amd/vulkan/ |
D | radv_pipeline.c | 3546 nir_convert_to_lcssa(nir[i], true, true); in radv_create_shaders()
|