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Searched refs:nir_count (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline_cache.c645 uint32_t nir_count = blob_read_uint32(&blob); in pipeline_cache_load() local
649 for (uint32_t i = 0; i < nir_count; i++) { in pipeline_cache_load()
676 "%i entries\n", cache, nir_count, count); in pipeline_cache_load()
951 uint32_t nir_count = 0; in v3dv_GetPipelineCacheData() local
973 nir_count++; in v3dv_GetPipelineCacheData()
976 blob_overwrite_uint32(&blob, nir_count_offset, nir_count); in v3dv_GetPipelineCacheData()
1011 cache, nir_count, count, (uint32_t) *pDataSize); in v3dv_GetPipelineCacheData()
/third_party/mesa3d/src/amd/vulkan/
Dradv_nir_to_llvm.c2678 int nir_count) in radv_compile_nir_shader() argument
2683 llvm_module = ac_translate_nir_to_llvm(ac_llvm, nir, nir_count, args); in radv_compile_nir_shader()
2685 ac_compile_llvm_module(ac_llvm, llvm_module, rbinary, nir[nir_count - 1]->info.stage, in radv_compile_nir_shader()
2686 radv_get_shader_name(args->shader_info, nir[nir_count - 1]->info.stage), in radv_compile_nir_shader()