Home
last modified time | relevance | path

Searched refs:nir_function_create (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
Dnir_clone.c709 nir_function *nfxn = nir_function_create(ns, fxn->name); in clone_function()
Dnir_builder.h73 nir_function *func = nir_function_create(b.shader, "main"); in nir_builder_init_simple_shader()
Dnir_serialize.c1977 nir_function *fxn = nir_function_create(ctx->nir, name); in read_function()
Dnir.c327 nir_function_create(nir_shader *shader, const char *name) in nir_function_create() function
Dnir.h3931 nir_function *nir_function_create(nir_shader *shader, const char *name);
/third_party/mesa3d/src/compiler/spirv/
Dvtn_opencl.c160 nir_function *decl = nir_function_create(b->shader, mname); in mangle_and_find()
Dvtn_cfg.c175 nir_function_create(b->shader, ralloc_strdup(b->shader, val->name)); in vtn_cfg_handle_prepass_instruction()
Dspirv_to_nir.c6105 nir_function *main_entry_point = nir_function_create(b->shader, func_name); in vtn_emit_kernel_entry_point_wrapper()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c1558 nir_function *fn = nir_function_create(nir, "main"); in zink_shader_tcs_create()
/third_party/mesa3d/src/compiler/glsl/
Dglsl_to_nir.cpp701 nir_function *func = nir_function_create(shader, ir->function_name()); in create_function()