Home
last modified time | relevance | path

Searched refs:nir_lower_flrp (Results 1 – 21 of 21) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
Dnir_lower_flrp.c632 nir_lower_flrp(nir_shader *shader, in nir_lower_flrp() function
Dmeson.build149 'nir_lower_flrp.c',
Dnir.h4987 bool nir_lower_flrp(nir_shader *shader, unsigned lowering_mask,
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir.c251 if (OPT(s, nir_lower_flrp, lower_flrp, false /* always_precise */)) { in ir3_optimize_loop()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp312 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, in st_nir_opts()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_nir.c606 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, lower_flrp, false /* always_precise */); in si_nir_opts()
/third_party/mesa3d/src/intel/compiler/
Dbrw_nir.c597 if (OPT(nir_lower_flrp, in brw_nir_optimize()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c599 NIR_PASS(progress, nir, nir_lower_flrp, 32|64, true); in lvp_shader_compile_to_ir()
/third_party/mesa3d/src/asahi/compiler/
Dagx_compile.c1214 NIR_PASS_V(nir, nir_lower_flrp, 16 | 32 | 64, false); in agx_optimize_nir()
/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.c699 if (nir_lower_flrp(nir, lower_flrp, false /* always_precise */)) in radv_shader_compile_to_nir()
/third_party/mesa3d/src/panfrost/midgard/
Dmidgard_compile.c354 nir_lower_flrp, in optimise_nir()
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_nir.c2440 NIR_PASS_V(nir, nir_lower_flrp, 16|32|64, true); in lp_build_opt_nir()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_program.c1536 NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, in vc4_optimize_nir()
/third_party/mesa3d/src/broadcom/compiler/
Dnir_to_vir.c1870 NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, in v3d_optimize_nir()
/third_party/mesa3d/src/panfrost/bifrost/
Dbifrost_compile.c3380 nir_lower_flrp, in bi_optimize_nir()
/third_party/mesa3d/src/microsoft/compiler/
Dnir_to_dxil.c4907 NIR_PASS_V(s, nir_lower_flrp, 16 | 32 | 64, true); in nir_to_dxil()
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst2174 - st/mesa: call nir_lower_flrp only once per shader
2203 - radeonsi/nir: call nir_lower_flrp only once per shader
D21.3.0.rst993 - radv: call nir_lower_flrp() after the first radv_optimize_nir()
D20.3.0.rst3369 - nir: get ffma support from NIR options for nir_lower_flrp
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_shader.c211 NIR_PASS_V(sel->nir, nir_lower_flrp, ~0, false); in r600_pipe_shader_create()
/third_party/mesa3d/ohos/
Ddependency_inputs.gni980 ../src/compiler/nir/nir_lower_flrp.c