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Searched refs:nir_shader_lower_instructions (Results 1 – 25 of 40) sorted by relevance

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/third_party/mesa3d/src/compiler/nir/
Dnir_lower_fragcoord_wtrans.c73 return nir_shader_lower_instructions(shader, in nir_lower_fragcoord_wtrans()
Dnir_lower_ubo_vec4.c189 return nir_shader_lower_instructions(shader, in nir_lower_ubo_vec4()
Dnir_lower_convert_alu_types.c207 return nir_shader_lower_instructions(shader, is_alu_conversion, in nir_lower_alu_conversion_to_intrinsic()
Dnir_lower_system_values.c235 bool progress = nir_shader_lower_instructions(shader, in nir_lower_system_values()
513 nir_shader_lower_instructions(shader, in nir_lower_compute_system_values()
Dnir_lower_readonly_images_to_tex.c210 return nir_shader_lower_instructions(shader, in nir_lower_readonly_images_to_tex()
Dnir_lower_fp16_conv.c233 return nir_shader_lower_instructions(shader, in nir_lower_fp16_casts()
Dnir_lower_idiv.c286 return nir_shader_lower_instructions(shader, in nir_lower_idiv()
Dnir_lower_alu_to_scalar.c364 return nir_shader_lower_instructions(shader, in nir_lower_alu_to_scalar()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_nir_lower_ubo_to_uniform.c80 return nir_shader_lower_instructions(shader, in etna_nir_lower_ubo_to_uniform()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir_lower_load_barycentric_at_sample.c91 return nir_shader_lower_instructions( in ir3_nir_lower_load_barycentric_at_sample()
Dir3_nir_lower_tg4_to_tex.c97 return nir_shader_lower_instructions(shader, ir3_nir_lower_tg4_to_tex_filter, in ir3_nir_lower_tg4_to_tex()
Dir3_nir_lower_load_barycentric_at_offset.c100 return nir_shader_lower_instructions( in ir3_nir_lower_load_barycentric_at_offset()
Dir3_nir_analyze_ubo_ranges.c523 return nir_shader_lower_instructions(nir, fixup_load_uniform_filter, in ir3_nir_fixup_load_uniform()
588 bool progress = nir_shader_lower_instructions( in ir3_nir_lower_load_constant()
Dir3_nir.c320 return nir_shader_lower_instructions(s, ir3_nir_lower_ssbo_size_filter, in ir3_nir_lower_ssbo_size()
500 return nir_shader_lower_instructions(shader, lower_subgroup_id_filter, in ir3_nir_lower_subgroup_id_cs()
/third_party/mesa3d/src/gallium/drivers/i915/
Di915_nir.c79 return nir_shader_lower_instructions(s, i915_sincos_filter, in i915_nir_lower_sincos()
/third_party/mesa3d/src/amd/common/
Dac_nir_lower_tess_io_to_mem.c652 nir_shader_lower_instructions(shader, in ac_nir_lower_hs_inputs_to_mem()
681 nir_shader_lower_instructions(shader, in ac_nir_lower_hs_outputs_to_mem()
702 nir_shader_lower_instructions(shader, in ac_nir_lower_tes_inputs_to_mem()
758 nir_shader_lower_instructions(shader, in ac_nir_lower_tess_to_const()
Dac_nir_lower_esgs_io_to_mem.c257 nir_shader_lower_instructions(shader, in ac_nir_lower_gs_inputs_to_mem()
/third_party/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_txf_ms.c81 nir_shader_lower_instructions(s, in v3d_nir_lower_txf_ms()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_nir_lower_vs_vertex_conversion.c154 nir_shader_lower_instructions(s, in d3d12_nir_lower_vs_vertex_conversion()
Dd3d12_nir_lower_texcmp.c146 nir_shader_lower_instructions(s, in d3d12_lower_sample_tex_compare()
Dd3d12_lower_int_cubemap_to_array.c256 nir_shader_lower_instructions(s, in d3d12_lower_int_cubmap_to_array()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_nir_legalize_image_load_store.cpp179 return nir_shader_lower_instructions(shader, in r600_legalize_image_load_store()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_txf_ms.c137 nir_shader_lower_instructions(s, in vc4_nir_lower_txf_ms()
/third_party/mesa3d/src/intel/vulkan/
Danv_nir_lower_multiview.c177 return nir_shader_lower_instructions(shader, is_load_view_index, in anv_nir_lower_multiview()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_lower_vulkan_resource.c212 nir_shader_lower_instructions(shader, lower_vulkan_resource_index, lower_vri_instr, layout); in lvp_lower_pipeline_layout()

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