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Searched refs:no_spilling (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c101 bool no_spilling = in v3d_choose_spill_node() local
112 } else if (!no_spilling) { in v3d_choose_spill_node()
130 } else if (!no_spilling) { in v3d_choose_spill_node()