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Searched refs:no_spills (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dgfx6_gs_visitor.h44 bool no_spills, in gfx6_gs_visitor() argument
47 vec4_gs_visitor(comp, log_data, c, prog_data, shader, mem_ctx, no_spills, in gfx6_gs_visitor()
Dbrw_vec4_gs_visitor.h49 bool no_spills,
Dbrw_vec4.h74 bool no_spills,
378 const bool no_spills;
Dbrw_vec4_gs_visitor.cpp45 bool no_spills, in vec4_gs_visitor() argument
50 no_spills, shader_time_index, debug_enabled), in vec4_gs_visitor()
Dbrw_vec4_visitor.cpp1752 bool no_spills, in vec4_visitor() argument
1765 no_spills(no_spills), in vec4_visitor()
Dbrw_vec4_reg_allocate.cpp205 if (this->no_spills) { in reg_allocate()