Searched refs:numClipDistances (Results 1 – 8 of 8) sorted by relevance
1026 const int numClipDistances; member1041 , numClipDistances (numClipDistances_) in CaseDefinition()1050 …DE_ASSERT(caseDef.numClipDistances + caseDef.numCullDistances <= MAX_COMBINED_CLIP_AND_CULL_DISTAN… in initPrograms()1057 if (caseDef.numClipDistances > 0) in initPrograms()1058 str << " float gl_ClipDistance[" << caseDef.numClipDistances << "];\n"; in initPrograms()1083 if (caseDef.numClipDistances > 0) in initPrograms()1084 src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n" in initPrograms()1097 for (int i = 0; i < caseDef.numClipDistances; ++i) in initPrograms()1142 if (caseDef.numClipDistances > 0) in initPrograms()1143 src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n" in initPrograms()[all …]
62 unsigned int numClipDistances : 4; // [0 - 8] member
81 state.numClipDistances = vertexShader->getNumOutputClipDistances(); in update()
69 unsigned int numClipDistances; member
78 state.numClipDistances = vertexShader->getNumOutputClipDistances(); in update()
166 for(unsigned int i = 0; i < state.numClipDistances; i++) in rasterize()
506 for(unsigned int i = 0; i < state.numClipDistances; i++) in generate()
239 for(uint32_t i = 0; i < state.numClipDistances; i++) in quad()