Searched refs:numComponentLimit (Results 1 – 2 of 2) sorted by relevance
120 const int numComponentLimit = geometryTotalOutputComponents / (4 * numComponentsPerVertex); in GridRenderTestCase() local123 m_numGeometryPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit); in GridRenderTestCase()
2353 const int numComponentLimit = geometryTotalOutputComponents / (4 * numComponentsPerVertex); in init() local2356 numPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit); in init()