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Searched refs:numComponentLimit (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationGeometryGridRenderTests.cpp120 const int numComponentLimit = geometryTotalOutputComponents / (4 * numComponentsPerVertex); in GridRenderTestCase() local
123 m_numGeometryPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit); in GridRenderTestCase()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTessellationGeometryInteractionTests.cpp2353 const int numComponentLimit = geometryTotalOutputComponents / (4 * numComponentsPerVertex); in init() local
2356 numPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit); in init()