/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 1113.wgsl.expected.glsl | 6 uint numTriangles; 63 uint g42 = uniforms.numTriangles; 77 if ((triangleIndex >= uniforms.numTriangles)) { 123 uint numTriangles; 158 uint g42 = uniforms.numTriangles; 180 uint numTriangles = atomicOr(counters.values[voxelIndex], 0u); 182 if ((numTriangles > 0u)) { 183 offset = int(atomicAdd(dbg.offsetCounter, numTriangles)); 209 uint numTriangles; 266 uint g42 = uniforms.numTriangles; [all …]
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D | 1113.wgsl.expected.wgsl | 3 numTriangles : u32; 94 var g42 = uniforms.numTriangles; 105 if ((triangleIndex >= uniforms.numTriangles)) { 135 var numTriangles = atomicLoad(&(counters.values[voxelIndex])); 137 if ((numTriangles > 0u)) { 138 offset = i32(atomicAdd(&(dbg.offsetCounter), numTriangles)); 147 if ((triangleIndex >= uniforms.numTriangles)) {
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D | 1113.wgsl | 3 numTriangles : u32; 89 var g42 = uniforms.numTriangles; 103 if(triangleIndex >= uniforms.numTriangles){ 147 var numTriangles = atomicLoad(&counters.values[voxelIndex]); 150 if(numTriangles > 0u){ 151 offset = i32(atomicAdd(&dbg.offsetCounter, numTriangles)); 165 if(triangleIndex >= uniforms.numTriangles){
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D | 1113.wgsl.expected.msl | 16 /* 0x0000 */ uint numTriangles; 85 uint g42 = (*(tint_symbol_2)).numTriangles; 95 if ((triangleIndex >= (*(tint_symbol_8)).numTriangles)) { 129 …uint numTriangles = atomic_load_explicit(&((*(tint_symbol_22)).values[voxelIndex]), memory_order_r… 131 if ((numTriangles > 0u)) { 132 …offset = int(atomic_fetch_add_explicit(&((*(tint_symbol_21)).offsetCounter), numTriangles, memory_… 145 if ((triangleIndex >= (*(tint_symbol_32)).numTriangles)) {
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D | 1113.wgsl.expected.hlsl | 122 uint numTriangles = atomicLoad_1(counters, (4u * voxelIndex)); 124 if ((numTriangles > 0u)) { 125 offset = int(atomicAdd_1(dbg, 0u, numTriangles));
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D | 1113.wgsl.expected.spvasm | 19 OpMemberName %Uniforms 0 "numTriangles" 100 OpName %numTriangles "numTriangles" 513 %numTriangles = OpVariable %_ptr_Function_uint Function %141 538 OpStore %numTriangles %312 540 %319 = OpLoad %uint %numTriangles 546 %327 = OpLoad %uint %numTriangles
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; in init() local 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init() 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init() 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init() 237 m_verticesInPattern = numTriangles * 3; in init()
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D | es2fMultisampleTests.cpp | 511 const int numTriangles = 25; in renderPattern() local 512 for (int i = 0; i < numTriangles; i++) in renderPattern() 514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() 515 …float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern() 990 const int numTriangles = 25; in iterate() local 991 for (int i = 0; i < numTriangles; i++) in iterate() 993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() 994 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; in iterate() 1404 const int numTriangles = 25; in drawPattern() local 1405 for (int i = 0; i < numTriangles; i++) in drawPattern() [all …]
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderInvarianceTests.cpp | 206 const int numTriangles = 72; in init() local 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() 212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init() 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init() 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init() 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init() 237 m_verticesInPattern = numTriangles * 3; in init()
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D | es3fMultisampleTests.cpp | 679 const int numTriangles = 25; in renderPattern() local 680 for (int i = 0; i < numTriangles; i++) in renderPattern() 682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() 683 …float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentItera… in renderPattern() 1149 const int numTriangles = 25; in iterate() local 1150 for (int i = 0; i < numTriangles; i++) in iterate() 1152 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() 1153 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; in iterate() 1554 const int numTriangles = 25; in drawPattern() local 1555 for (int i = 0; i < numTriangles; i++) in drawPattern() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderInvarianceTests.cpp | 172 const int numTriangles = 72; in iterate() local 174 std::vector<tcu::Vec4> vertices (numTriangles * 3 * 2); in iterate() 178 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in iterate() 190 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in iterate() 192 vertices[(numTriangles + triNdx) * 3 + 0] = genRandomVector(rnd); in iterate() 193 vertices[(numTriangles + triNdx) * 3 + 1] = genRandomVector(rnd); in iterate() 194 vertices[(numTriangles + triNdx) * 3 + 2] = genRandomVector(rnd); in iterate()
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D | vktShaderRender.hpp | 519 deUint32 numTriangles,
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D | vktShaderRenderDerivateTests.cpp | 678 const deUint32 numTriangles = 2; in iterate() local 710 render(numVertices, numTriangles, indices); in iterate()
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D | vktShaderRender.cpp | 1795 deUint32 numTriangles, in render() argument 1799 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords); in render()
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D | vktShaderRenderTextureGatherTests.cpp | 1368 const deUint32 numTriangles = 2; in iterate() local 1392 render(numVertices, numTriangles, indices); in iterate()
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/third_party/skia/third_party/externals/tint/test/bug/chromium/ |
D | 1273230.wgsl | 16 numTriangles : u32; 107 var g43 = uniforms.numTriangles; 118 if ((triangleIndex >= uniforms.numTriangles)) {
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D | 1273230.wgsl.expected.wgsl | 34 numTriangles : u32; 125 var g43 = uniforms.numTriangles; 136 if ((triangleIndex >= uniforms.numTriangles)) {
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D | 1273230.wgsl.expected.msl | 36 /* 0x0000 */ uint numTriangles; 113 uint g43 = (*(tint_symbol_2)).numTriangles; 123 if ((triangleIndex >= (*(tint_symbol_8)).numTriangles)) {
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D | 1273230.wgsl.expected.spvasm | 33 OpMemberName %Uniforms 0 "numTriangles"
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | IndexDataManager.cpp | 117 GLsizei numTriangles = (numIndices - 2); in copyIndices() local 118 for(GLsizei tri = 0; tri < numTriangles; ++tri) in copyIndices() 132 GLsizei numTriangles = (numIndices - 2); in copyIndices() local 133 for(GLsizei tri = 0; tri < numTriangles; ++tri) in copyIndices()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 491 const int numTriangles = 25; in drawPattern() local 494 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in drawPattern() 496 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; in drawPattern() 497 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles; in drawPattern() 498 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f, in drawPattern() 499 0.5f + (float)triNdx/(float)numTriangles*0.3f, in drawPattern() 500 0.6f - (float)triNdx/(float)numTriangles*0.5f, in drawPattern() 501 0.7f - (float)triNdx/(float)numTriangles*0.7f); in drawPattern()
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D | es31fShaderMultisampleInterpolationTests.cpp | 794 const int numTriangles = 200; in setupRenderData() local 796 std::vector<tcu::Vec4> data (numTriangles * 3 * 3); in setupRenderData() 799 m_renderCount = numTriangles * 3; in setupRenderData() 809 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in setupRenderData() 811 const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI; in setupRenderData() 812 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI; in setupRenderData()
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/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | tessellator.cpp | 859 int numTriangles = numPointsForInsideEdge[parity] + numPointsForOutsideEdge[edge] - 2; in QuadGenerateConnectivity() local 926 m_NumIndices += numTriangles*3; in QuadGenerateConnectivity() 1341 int numTriangles = numPointsForInsideEdge + numPointsForOutsideEdge[edge] - 2; in TriGenerateConnectivity() local 1382 m_NumIndices += numTriangles*3; in TriGenerateConnectivity()
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/third_party/mesa3d/src/gallium/auxiliary/tessellator/ |
D | tessellator.cpp | 877 int numTriangles = numPointsForInsideEdge[parity] + numPointsForOutsideEdge[edge] - 2; in QuadGenerateConnectivity() local 944 m_NumIndices += numTriangles*3; in QuadGenerateConnectivity() 1359 int numTriangles = numPointsForInsideEdge + numPointsForOutsideEdge[edge] - 2; in TriGenerateConnectivity() local 1400 m_NumIndices += numTriangles*3; in TriGenerateConnectivity()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationInvarianceTests.cpp | 1175 const int numTriangles = aOrB == 0 ? numTrianglesA : numTrianglesB; in compareTriangleSets() local 1178 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in compareTriangleSets()
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