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Searched refs:numVerticesPerInvocation (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationGeometryGridRenderTests.cpp474 int numVerticesPerInvocation = 0; in GridRenderTestInstance() local
480 numVerticesPerInvocation = m_params.numGeometryPrimitivesPerInvocation * 4; in GridRenderTestInstance()
495 numVerticesPerInvocation = numSliceNodes * 2; in GridRenderTestInstance()
498 geometryVerticesPerPrimitive = numVerticesPerInvocation * m_params.numGeometryInvocations; in GridRenderTestInstance()
504 << "\tTotal output vertex count per invocation: " << numVerticesPerInvocation << "\n" in GridRenderTestInstance()
/third_party/vk-gl-cts/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp255 const int numVerticesPerInvocation = numSliceNodes * 2; in init() local
258 const int geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()
264 << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) << "\n" in init()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTessellationGeometryInteractionTests.cpp2346 int numVerticesPerInvocation; in init() local
2357 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()
2372 numVerticesPerInvocation = numSliceNodes * 2; in init()
2376 geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()
2382 << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) << "\n" in init()