Searched refs:numVerticesPerInvocation (Results 1 – 3 of 3) sorted by relevance
474 int numVerticesPerInvocation = 0; in GridRenderTestInstance() local480 numVerticesPerInvocation = m_params.numGeometryPrimitivesPerInvocation * 4; in GridRenderTestInstance()495 numVerticesPerInvocation = numSliceNodes * 2; in GridRenderTestInstance()498 geometryVerticesPerPrimitive = numVerticesPerInvocation * m_params.numGeometryInvocations; in GridRenderTestInstance()504 << "\tTotal output vertex count per invocation: " << numVerticesPerInvocation << "\n" in GridRenderTestInstance()
255 const int numVerticesPerInvocation = numSliceNodes * 2; in init() local258 const int geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()264 << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) << "\n" in init()
2346 int numVerticesPerInvocation; in init() local2357 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()2372 numVerticesPerInvocation = numSliceNodes * 2; in init()2376 geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()2382 << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) << "\n" in init()