Searched refs:num_holes (Results 1 – 1 of 1) sorted by relevance
846 unsigned num_holes = 0; in CreateGeometryShaderWithStreamOutput() local880 ++num_holes; in CreateGeometryShaderWithStreamOutput()882 unsigned idx = i - num_holes; in CreateGeometryShaderWithStreamOutput()898 pShader->state.stream_output.num_outputs = pData->NumEntries - num_holes; in CreateGeometryShaderWithStreamOutput()