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/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.cpp846 unsigned num_holes = 0; in CreateGeometryShaderWithStreamOutput() local
880 ++num_holes; in CreateGeometryShaderWithStreamOutput()
882 unsigned idx = i - num_holes; in CreateGeometryShaderWithStreamOutput()
898 pShader->state.stream_output.num_outputs = pData->NumEntries - num_holes; in CreateGeometryShaderWithStreamOutput()