Searched refs:num_play (Results 1 – 1 of 1) sorted by relevance
56 uint32_t num_play; member192 if (acTL_found && ctx->num_play != 1) { in apng_read_header()201 ctx->num_play = 1; in apng_read_header()204 if ((ctx->num_play == 1 || !acTL_found) && in apng_read_header()220 ctx->num_play = AV_RB32(st->codecpar->extradata + ret + 12); in apng_read_header()222 ctx->num_frames, ctx->num_play); in apng_read_header()328 if (ctx->num_play == 1 && (ret = ffio_ensure_seekback(pb, 46)) < 0) in apng_read_packet()361 if (ctx->num_play == 1 && (ret = ffio_ensure_seekback(pb, 8)) < 0) in apng_read_packet()374 if (ctx->num_play == 1 && (ret = ffio_ensure_seekback(pb, 8)) < 0) in apng_read_packet()389 if (ctx->ignore_loop || ctx->num_play >= 1 && ctx->cur_loop == ctx->num_play) { in apng_read_packet()