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Searched refs:num_ssbo_blocks (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniform_blocks.c596 unsigned num_ssbo_blocks = 0; in gl_nir_link_uniform_blocks() local
606 &ssbo_blocks, &num_ssbo_blocks, in gl_nir_link_uniform_blocks()
633 ralloc_array(linked, struct gl_uniform_block *, num_ssbo_blocks); in gl_nir_link_uniform_blocks()
635 for (unsigned i = 0; i < num_ssbo_blocks; i++) { in gl_nir_link_uniform_blocks()
640 linked->Program->nir->info.num_ssbos = num_ssbo_blocks; in gl_nir_link_uniform_blocks()
641 linked->Program->info.num_ssbos = num_ssbo_blocks; in gl_nir_link_uniform_blocks()
Dlink_uniform_blocks.cpp405 unsigned *num_ssbo_blocks) in link_uniform_blocks() argument
453 *num_ssbo_blocks += aoa_size; in link_uniform_blocks()
461 (*num_ssbo_blocks)++; in link_uniform_blocks()
473 create_buffer_blocks(mem_ctx, ctx, prog, ssbo_blocks, *num_ssbo_blocks, in link_uniform_blocks()
Dlinker.h63 unsigned *num_ssbo_blocks);
Dlinker.cpp2419 unsigned num_ssbo_blocks = 0; in link_intrastage_shaders() local
2584 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks); in link_intrastage_shaders()
2596 if (num_ssbo_blocks > max_shader_storage_blocks) { in link_intrastage_shaders()
2599 num_ssbo_blocks, max_shader_storage_blocks); in link_intrastage_shaders()
2619 ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks); in link_intrastage_shaders()
2621 for (unsigned i = 0; i < num_ssbo_blocks; i++) { in link_intrastage_shaders()
2624 linked->Program->info.num_ssbos = num_ssbo_blocks; in link_intrastage_shaders()