Searched refs:num_ssbo_blocks (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | gl_nir_link_uniform_blocks.c | 596 unsigned num_ssbo_blocks = 0; in gl_nir_link_uniform_blocks() local 606 &ssbo_blocks, &num_ssbo_blocks, in gl_nir_link_uniform_blocks() 633 ralloc_array(linked, struct gl_uniform_block *, num_ssbo_blocks); in gl_nir_link_uniform_blocks() 635 for (unsigned i = 0; i < num_ssbo_blocks; i++) { in gl_nir_link_uniform_blocks() 640 linked->Program->nir->info.num_ssbos = num_ssbo_blocks; in gl_nir_link_uniform_blocks() 641 linked->Program->info.num_ssbos = num_ssbo_blocks; in gl_nir_link_uniform_blocks()
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D | link_uniform_blocks.cpp | 405 unsigned *num_ssbo_blocks) in link_uniform_blocks() argument 453 *num_ssbo_blocks += aoa_size; in link_uniform_blocks() 461 (*num_ssbo_blocks)++; in link_uniform_blocks() 473 create_buffer_blocks(mem_ctx, ctx, prog, ssbo_blocks, *num_ssbo_blocks, in link_uniform_blocks()
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D | linker.h | 63 unsigned *num_ssbo_blocks);
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D | linker.cpp | 2419 unsigned num_ssbo_blocks = 0; in link_intrastage_shaders() local 2584 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks); in link_intrastage_shaders() 2596 if (num_ssbo_blocks > max_shader_storage_blocks) { in link_intrastage_shaders() 2599 num_ssbo_blocks, max_shader_storage_blocks); in link_intrastage_shaders() 2619 ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks); in link_intrastage_shaders() 2621 for (unsigned i = 0; i < num_ssbo_blocks; i++) { in link_intrastage_shaders() 2624 linked->Program->info.num_ssbos = num_ssbo_blocks; in link_intrastage_shaders()
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